Cardboard arcade project
DEFINE A PROBLEM
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GENERATE CONCEPTS
Brainstorming list
pinball , football , soccer, skee ball, foos ball, plinko, air hockey, baskeyball, and spinning ball drop
EVALUATE THE SOLUTION
When we first started building our arcade game, we were working at a descent rate and we were not running into any problems. However when we started testing our arcade game we realized that our arcade game had a lot of problems. One of our problems was that our arcade game would not stand up on its own. To fix this problem we added two base supports that were evenly spaced then attached to the back of our game using hot glue. Our last and final problem was that when the player dropped the chip down the pegs, it would bounce of and fall of the front of our game which was a problem because the player could not win prizes. To fix this we added a barrier to the front of our game using hot glue on some of the pegs on the playing board. This way the chip would not fall of the front of the playing board, and the player will be able to play and win points. These modifications made our cardboard game more successful and fun to play.
PRESENT THE SOLUTION
Our idea for the cardboard arcade game was game called plinko. This is a game where you take a chip and drop it down one of the three slots on the player board. The chip will then fall through all of the staggered pegs on the player board which will alter the chips direction and hopefully your chip will land in one of the point boxes. Whatever box your chip lands in is how much points you will receive, you can receive up to 10000 points with one chip. The cost of this game is one nickel for one play and you get 3 chips for one play. After you have dropped all of the chips you will add up your score, if you got 15000 points or higher then you get a mega prize, if you get a score between 10000-15000 then you get a small prize. We made this arcade game successful by using the design process.
We started by defining the problem, to do this we created a design matrix that stated the problem statement, design statement and what what our constrains where for creating this game. Next, we generated concepts by brainstorming ideas that we thought would be successful and fit the constraints of the design brief. We came up with 10 ideas, but then we narrowed our options down to just 5 ideas that were the best according to the design brief (pinball, plinko, football, spinning ball drop and skeeball). We then took these ideas and put them in our decision matrix to decide which one of these ideas were the best. In our decision matrix we divided our table into 5 topics (time, materials, difficulty, how fun the game is and the efficiency of the game). We then used these topics to score all of our ideas from a scale of 1-5 (1 being the worst and 5 being the best) then we added up the total for each of our ideas. The idea with the most points was plinko which is what we built and designed as our arcade game.
We then started to develop a solution for our plinko game. We did this by creating technical drawings of how we would make our plinko game. Once we were done drawing our sketches we were ready to build, so we began to make our game. We started by cutting out a flat piece of cardboard as our playing board, then we cut out other pieces of cardboard to act as our pegs (we secured these with hot glue). We then made 3 slots to attach to the top of the game (drop slots for the chip). We then attached 3 score boxes to the bottom of the game (secured by hot glue). We were then done with the prototype and we were ready to evaluate it.
To evaluate the solution, we tested the prototype to make sure that it was functioning properly and that the player was able to score points. We also tested if it was able to stand up on its own. We then found that the game needed modifications in order to function properly. So we first created two bases that we could attach to the back that would make the game stand upright on its own, this was a success. Then we attached a barrier to the front of the game that would protect the chip from falling of the front of the game (using hot glue), this was also a success.
At this point we had completely finished our game and we were ready to present. Overall it was really fun and easy, even though time was a major problem. I think that if we could do it again we would make its appearance more appealing. Overall we performed well together and we finished the game successfully.
We started by defining the problem, to do this we created a design matrix that stated the problem statement, design statement and what what our constrains where for creating this game. Next, we generated concepts by brainstorming ideas that we thought would be successful and fit the constraints of the design brief. We came up with 10 ideas, but then we narrowed our options down to just 5 ideas that were the best according to the design brief (pinball, plinko, football, spinning ball drop and skeeball). We then took these ideas and put them in our decision matrix to decide which one of these ideas were the best. In our decision matrix we divided our table into 5 topics (time, materials, difficulty, how fun the game is and the efficiency of the game). We then used these topics to score all of our ideas from a scale of 1-5 (1 being the worst and 5 being the best) then we added up the total for each of our ideas. The idea with the most points was plinko which is what we built and designed as our arcade game.
We then started to develop a solution for our plinko game. We did this by creating technical drawings of how we would make our plinko game. Once we were done drawing our sketches we were ready to build, so we began to make our game. We started by cutting out a flat piece of cardboard as our playing board, then we cut out other pieces of cardboard to act as our pegs (we secured these with hot glue). We then made 3 slots to attach to the top of the game (drop slots for the chip). We then attached 3 score boxes to the bottom of the game (secured by hot glue). We were then done with the prototype and we were ready to evaluate it.
To evaluate the solution, we tested the prototype to make sure that it was functioning properly and that the player was able to score points. We also tested if it was able to stand up on its own. We then found that the game needed modifications in order to function properly. So we first created two bases that we could attach to the back that would make the game stand upright on its own, this was a success. Then we attached a barrier to the front of the game that would protect the chip from falling of the front of the game (using hot glue), this was also a success.
At this point we had completely finished our game and we were ready to present. Overall it was really fun and easy, even though time was a major problem. I think that if we could do it again we would make its appearance more appealing. Overall we performed well together and we finished the game successfully.